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Software architecture

This is a printer-friendly version. It omits exercises, optional topics (i.e., four-star topics), and other extra content such as learning outcomes.

Introduction

What

The software architecture of a program or computing system is the structure or structures of the system, which comprise software elements, the externally visible properties of those elements, and the relationships among them. Architecture is concerned with the public side of interfaces; private details of elements—details having to do solely with internal implementation—are not architectural. -- Software Architecture in Practice (2nd edition), Bass, Clements, and Kazman

The software architecture shows the overall organization of the system and can be viewed as a very high-level design. It usually consists of a set of interacting components that fit together to achieve the required functionality. It should be a simple and technically viable structure that is well-understood and agreed-upon by everyone in the development team, and it forms the basis for the implementation.

A possible architecture for a Minesweeper game:

Main components:

  • GUI: Graphical user interface
  • TextUi: Textual user interface
  • ATD: An automated test driver used for testing the game logic
  • Logic: Computation and logic of the game
  • Store: Storage and retrieval of game data (high scores etc.)

The architecture is typically designed by the software architect, who provides the technical vision of the system and makes high-level (i.e. architecture-level) technical decisions about the project.

Architecture diagrams

Reading

Architecture diagrams are free-form diagrams. There is no universally adopted standard notation for architecture diagrams. Any symbols that reasonably describe the architecture may be used.

Some example architecture diagrams:

Drawing

While architecture diagrams have no standard notation, try to follow these basic guidelines when drawing them.

  • Minimize the variety of symbols. If the symbols you choose do not have widely-understood meanings e.g. A drum symbol is widely-understood as representing a database, explain their meaning.

  • Avoid the indiscriminate use of double-headed arrows to show interactions between components.

Consider the two architecture diagrams of the same software given below. Because Diagram 2 uses double-headed arrows, the important fact that GUI has a bidirectional dependency with the Logic component is no longer captured.

Architectural styles

Introduction

What

Software architectures follow various high-level styles (aka architectural patterns), just like how building architectures follow various architecture styles.

n-tier style, client-server style, event-driven style, transaction processing style, service-oriented style, pipes-and-filters style, message-driven style, broker style, ...

N-tier architectural style

What

In the n-tier style, higher layers make use of services provided by lower layers. Lower layers are independent of higher layers. Other names: multi-layered, layered.

Operating systems and network communication software often use n-tier style.

Client-server architectural style

What

The client-server style has at least one component playing the role of a server and at least one client component accessing the services of the server. This is an architectural style used often in distributed applications.

The online game and the web application below use the client-server style.